It doesn't even have any combos. Maybe a few combos actually.
| Where? | Ender? | Meaty? | Frame Adv oB? | Why is it good? |
|---|---|---|---|---|
| Mid Screen | M Arrow | Dash, stMP | 2 | DRIVE REVERSAL SAFE. Allows you frame trap with stLP. If this hits then you're +8 and can go into stHP |
| Mid Screen | M Arrow / H Arrow | Dash, walk, stLP, crLK, crLP | N/A | Light chain that checks opponent walking back out of tick throw pressure. |
| Mid Screen | M Arrow / H Arrow | Dash, walk, Throw | N/A | Easy throw pressure. |
| Anywhere | PC Sweep | (dash, crLP Framekill) crHP | 4 | Allows you to frame trap with stMP or crMP and on Counter-Hit or regular hit goes into stHP. You can also trade using st |
| Close to Corner | M Arrow (Does not work on a light string ending in stLK) | Drive Impact | Wall Splat | Opponent cannot jump or throw this DI. |
| Corner | M Arrow | crLK (Framekill), crHP | 4 | DRIVE REVERSAL SAFE. Allows you to frame trap with stMP or crMP and on Counter-Hit or regular hit goes into stHP. You ca |
| Corner | H Arrow | stLK (Framekill), crHP | 4 | DRIVE REVERSAL SAFE. Allows you to frame trap with stMP or crMP and on Counter-Hit or regular hit goes into stHP. You ca |
| Corner | Forward Throw | Micro Walk, stMP | 2 | DRIVE REVERSAL SAFE. Converts into stHP on hit. |
| Corner | DI Wallsplat Block, stLP, M Arrow | Heavy Hooligan Overhead | 1 | Being +1 in their face is fantastic for the corner allowing you to go into lights to pressure. If the overhead hits you' |
| Corner | DI Wallsplat Hit, stHP, H Arrow | Heavy Hooligan Overhead | 1 | Being +1 in their face is fantastic for the corner allowing you to go into lights to pressure. If the overhead hits you' |