THE MOST USELESS CAMMY DOCUMENT EVER

It doesn't even have any combos. Maybe a few combos actually.

4. Dive Kicks

This is where the document all began. I created this because I was bad at spacing my divekicks and realised I can use a
These are not block strings, but pressure strings. All of these are assumed on Block.
Any divekick that is -1 on block has a frame difference of 6f on hit. This allows you add 5LK into M Spiral Arrow.
I am aware you can use 2MP here on hit. I would however advise against this unless you are 110% sure you're > +7.
StringDive KickoB Frame AdvantageoH Frame AdvcH Frame AdvpC Frame Adv
5LP, 2LK, 2LPLight+3+9+11+13
5LKMedium+1+7+9+11
5MKHeavy+1+7+9+11
5HKMedium0+6+8+10
2MPMedium+2+8+10+12
2MKHeavy+1+7+9+11
2LP, 2LP, 5LPLight+1+7+9+11
These are assumed on hit and opponent back rises.
Forward Throw (Corner)Light-1+5+7+9
2LP, 2LP, 5LK xx Medium Spiral ArrowHeavy+1+7+9+11
Anything xx Heavy Spiral Arrow (I don't advise dive kick after this because dash crHP hits meaty +3)Heavy+1+7+9+11
4MP > HK, 9MP, Heavy SpikeMedium+3+9+11+13
SEASON 3.5 - Divekicks had a massive change as of the 17th March 26. If you hit them perfectly on the toes you get an ex