THE MOST USELESS CAMMY DOCUMENT EVER

It doesn't even have any combos. Maybe a few combos actually.

7. Detailed OKI

KnockdownPositionKDAOKIFrame Adv. On BlockFrame Adv. On HitDrive Reversal SafeShimmy - Possible before pressing the meaty?Notes
Medium ArrowMidscreen+26dash, stMP+2+9YesYesNone
Medium ArrowMidscreen+26dash, crHP+1+7NoYesThis IMO is the weakest of the meaties midscreen as you're too far back to threaten any sort of strike/throw.
Medium ArrowMidscreen+26dash, walk, stLP/crLK stringN/AN/ANoYesNone
Medium ArrowMidscreen+26dash, walk, ThrowN/AN/ANoYesNone
Medium ArrowMidscreen+26Heavy DiveKick+1+7NoYesNone
Medium ArrowCorner+26stMP (FrameKill), ThrowN/AN/ANoNoNone
Medium ArrowCorner+26stMP (FrameKill), stLP StringN/AN/AYesNoNone
Medium ArrowCorner+26crLK (FrameKill), crHP+4+10YesYesNone
Medium ArrowCorner+27crLK, crLP (Framekill), stLP/ThrowN/A+6YesSort of.....shimmy after crLKThis is DREV safe IF you do not chain your lights. Also safe vs 10f Reversals
Medium ArrowCorner+27stLK (FrameKill), crHP+2+8NoYesThis +27 occurs if you do a 3 light string that ends in stLK
Heavy ArrowMidscreen+29dash, walk, stLP/crLK stringN/AN/ANoYesNone
Heavy ArrowMidscreen+29dash, crHP+3+9YesYesThis IMO is the weakest of the meaties midscreen as you're too far back to threaten any sort of strike/throw.
Heavy ArrowMidscreen+29Medium Divekick+1+7NoYesNone
Heavy ArrowMidscreen+29dash, walk, ThrowN/AN/ANoYesNone
Heavy ArrowCorner+29dash, crHP+3+9YesYesNone
Heavy ArrowCorner+29stLK (Framekill), crHP+4+10YesYesNone
Heavy ArrowCorner+29dash, walk, ThrowN/AN/ANoYesNone
Heavy ArrowCorner+29Light Divekick+1+7NoNoNone
Forward ThrowMidscreen+17DR (Not safe vs DP), stHP+1+6NoNoThis is not safe vs OD DP.
Forward ThrowMidscreen+17Light Arrow-147f KDNoN/AYou can get a meaty H Hooligan Slide from this KD.
Forward ThrowCorner+17walk, ThrowN/AN/ANoYesNone
Forward ThrowCorner+17microwalk, stMP+2+9YesYesNone
Forward ThrowCorner+17walk, stLP, stLPN/AN/ANoYesNone
Forward ThrowCorner+17DR, crLK+4+9YesNoThis is not safe vs OD DP. 9f Reversal Safe.
Forward ThrowCorner+17DR, stMP+4+11YesNoThis is not safe vs OD DP. Follow up stHP trades with 4f and leaves you +9.
Forward ThrowCorner+17DR. crHP+5+11NoNoThis is not safe vs OD DP. This is wake up PP safe. Trades with wake up 4f and leaves you +16.
Forward ThrowCorner+17Instasnt Light Divekick+5+11NoYesLoses to wake up DP obviously and perfect parry. Can DP neutral jump or forward
Back ThrowMidscreen+14NothingN/AN/AN/AN/ANone
Back ThrowCorner+14DR stMP+4+11NoN/AThis is not safe vs OD DP.
The below section are hooligan setups. I have put them here to show the options we have. The only time you should Light
stHP > HK xx L ArrowCorner+39Heavy Hooligan, Overhead0+10NoN/ABeats wakeup 4f.
stHP > HK xx L ArrowCorner+39Heavy Hooligan, GrabN/AN/ANoN/ABeats wakeup 4f.
stHP > HK xx L ArrowCorner+39Heavy Hooligan, Fastfall-1N/AYesN/AAnti-Reversal Option
stHP > HK xx L ArrowCorner+39crLP (FrameKill), OD Knuckle-2+7NoN/ANone
stHP > HK xx M ArrowCorner+36Heavy Hooligan, GrabN/AN/ANoN/ADelay the grab, beats wakeup 4f
stHP > HK xx M ArrowCorner+36Heavy Hooligan, Overhead-28fNoN/A-2 and out of throw range
stHP > HK xx M ArrowCorner+36Heavy Hooligan, Fastfall-4N/AYesN/AAnti-Reversal Option but leaves you punishable to a 4f
stHP > HK xx M ArrowCorner+36Heavy Hooligan, Heavy Divekick+4+10YesN/AIf Divekick is blocked you can shimmy (not gief or marisa immediate tech), throw beats 4f normal, drev safe
stHP > HK xx OD Divekick, H arrowMidscreen / Corner+35Heavy Hooligan, Heavy Divekick+1+7YesN/AIf divekick is blocked you can shimmy
stHP > HK xx OD Divekick, H arrowMidscreen / Corner+35Heavy Hooligan, Overhead-2+8NoN/ABeats wakeup 4f.
stHP > HK xx OD Divekick, H arrowMidscreen / Corner+35Heavy Hooligan, GrabN/AN/ANoN/ABeats wakeup 4f.
stHP > HK xx OD Divekick, L ArrowCorner+38Heavy Hooligan, Overhead-1+9YesN/ABeats wakeup 4f.
stHP > HK xx OD Divekick, L ArrowCorner+38Heavy Hooligan, GrabN/AN/ANoN/ABeats wakeup 4f.
That's it for hooligan setups, now back to honest Cammy oki.
stHP > HK xx OD Divekick, L ArrowMidscreen+38Dash, Dash, ThrowN/AN/ANoYesNone
stHP > HK xx OD Divekick, L ArrowMidscreen+38Dash, Dash, stLP, stLPN/AN/ANoYesNone
stHP > HK xx L Arrow, M DPCorner+21crLP (Framekill), stMP+2+9YesYesYou don't have to walk back to shimmy here, you can stay in place. This is not the case for Gief or Marisa which require
stHP > HK xx L Arrow, M DPCorner+21dash, ThrowN/AN/ANoNoNone
stHP > HK xx L Arrow, M DPCorner+21dash, stLP/crLK stringN/AN/ANoNoNone
stHP > HK xx L Arrow, M DPCorner+21Walk Forward, crHP+1+7NoNoThis is a very tight timing, but definitely something you should learn as +1 this close is great
stHP > HK xx M ArrowCorner+36dash, crLP (FrameKill), ThrowN/AN/ANoNoNone
jMP xx M DivekickMidscreen+31dash, walk, stLP/crLK stringN/AN/ANoYesNone
jMP xx M DivekickMidscreen+31dash, walk, ThrowN/AN/ANoYesNone
jMP xx M DivekickCorner+28stLK (Framekill), crHP+3+9YesYesNone
jMP xx M DivekickCorner+28dash, walk, stLP/crLK stringN/AN/ANoYesNone
jMP xx M DivekickCorner+28dash, walk, ThrowN/AN/ANoYesNone
bHK, M Arrow, H DPCorner+22dash, stLP/crLK stringN/AN/ANoNoThis is safe vs all 10f+ reversals (see cheat sheet for more info
bHK, M Arrow, H DPCorner+22dash, ThrowN/AN/ANoNoIf opponent backdashes you're only -3 so safe from PC
bhk, M Arrow, H DPCorner+22crLK, stMP+2+9YesYesYou don't have to walk back to shimmy here, you can stay in place. This is not the case for Gief or Marisa which require
bhk, M Arrow, H DPCorner+22walk, crHP+1+7NoYesNone
bhk, M Arrow, H DPCorner+22walk, throwN/AN/ANoYesNone
bhk, M Arrow, H DPCorner+22walk, stLP/crLK stringN/AN/ANoYesNone
SA1Midscreen+10NoneN/AN/AN/AN/ANone
SA2Midscreen+14NoneN/AN/AN/AN/ANone
SA3Midscreen+17L Arrow-147f KDNoN/AYou can get a meaty H Hooligan Slide from this KD, or delay Overhead
SA3Midscreen+17DR stHP+1+6NoN/AYou can't be safe vs reversal as you're -9.
CAMidscreen+22DR stHK+2+7NoN/AYou can hold block after DR and are safe from 5f Reversals
CAMidscreen+22M Knuckle-2+3NoN/ANone
CAMidscreen+22M Arrow048f KDNoN/AYou can get a meaty H Hooligan Slide from this KD, or delay Overhead
SA1Corner+10crHP+2+8NoYesNone
SA1 from JuggleCorner+11crHP+3+9YesYesNone
SA2Corner+14NoneN/AN/AN/AN/ANone
SA3Corner+17L Arrow-147f KDNoN/AYou can get a meaty H Hooligan Slide from this KD, or delay Overhead
SA3Corner+17DR stHP+1+6NoN/AYou can't be safe vs reversal as you're -9.
CACorner+22DR stHK+2+7NoN/AYou can hold block after DR and are safe from 5f Reversals
CACorner+22M Knuckle-2+3NoN/ANone
CACorner+22M Arrow048f KDNoN/AYou can get a meaty H Hooligan Slide from this KD, or delay Overhead