It doesn't even have any combos. Maybe a few combos actually.
| Knockdown | Position | KDA | OKI | Frame Adv. On Block | Frame Adv. On Hit | Drive Reversal Safe | Shimmy - Possible before pressing the meaty? | Notes |
|---|---|---|---|---|---|---|---|---|
| Medium Arrow | Midscreen | +26 | dash, stMP | +2 | +9 | Yes | Yes | None |
| Medium Arrow | Midscreen | +26 | dash, crHP | +1 | +7 | No | Yes | This IMO is the weakest of the meaties midscreen as you're too far back to threaten any sort of strike/throw. |
| Medium Arrow | Midscreen | +26 | dash, walk, stLP/crLK string | N/A | N/A | No | Yes | None |
| Medium Arrow | Midscreen | +26 | dash, walk, Throw | N/A | N/A | No | Yes | None |
| Medium Arrow | Midscreen | +26 | Heavy DiveKick | +1 | +7 | No | Yes | None |
| Medium Arrow | Corner | +26 | stMP (FrameKill), Throw | N/A | N/A | No | No | None |
| Medium Arrow | Corner | +26 | stMP (FrameKill), stLP String | N/A | N/A | Yes | No | None |
| Medium Arrow | Corner | +26 | crLK (FrameKill), crHP | +4 | +10 | Yes | Yes | None |
| Medium Arrow | Corner | +27 | crLK, crLP (Framekill), stLP/Throw | N/A | +6 | Yes | Sort of.....shimmy after crLK | This is DREV safe IF you do not chain your lights. Also safe vs 10f Reversals |
| Medium Arrow | Corner | +27 | stLK (FrameKill), crHP | +2 | +8 | No | Yes | This +27 occurs if you do a 3 light string that ends in stLK |
| Heavy Arrow | Midscreen | +29 | dash, walk, stLP/crLK string | N/A | N/A | No | Yes | None |
| Heavy Arrow | Midscreen | +29 | dash, crHP | +3 | +9 | Yes | Yes | This IMO is the weakest of the meaties midscreen as you're too far back to threaten any sort of strike/throw. |
| Heavy Arrow | Midscreen | +29 | Medium Divekick | +1 | +7 | No | Yes | None |
| Heavy Arrow | Midscreen | +29 | dash, walk, Throw | N/A | N/A | No | Yes | None |
| Heavy Arrow | Corner | +29 | dash, crHP | +3 | +9 | Yes | Yes | None |
| Heavy Arrow | Corner | +29 | stLK (Framekill), crHP | +4 | +10 | Yes | Yes | None |
| Heavy Arrow | Corner | +29 | dash, walk, Throw | N/A | N/A | No | Yes | None |
| Heavy Arrow | Corner | +29 | Light Divekick | +1 | +7 | No | No | None |
| Forward Throw | Midscreen | +17 | DR (Not safe vs DP), stHP | +1 | +6 | No | No | This is not safe vs OD DP. |
| Forward Throw | Midscreen | +17 | Light Arrow | -1 | 47f KD | No | N/A | You can get a meaty H Hooligan Slide from this KD. |
| Forward Throw | Corner | +17 | walk, Throw | N/A | N/A | No | Yes | None |
| Forward Throw | Corner | +17 | microwalk, stMP | +2 | +9 | Yes | Yes | None |
| Forward Throw | Corner | +17 | walk, stLP, stLP | N/A | N/A | No | Yes | None |
| Forward Throw | Corner | +17 | DR, crLK | +4 | +9 | Yes | No | This is not safe vs OD DP. 9f Reversal Safe. |
| Forward Throw | Corner | +17 | DR, stMP | +4 | +11 | Yes | No | This is not safe vs OD DP. Follow up stHP trades with 4f and leaves you +9. |
| Forward Throw | Corner | +17 | DR. crHP | +5 | +11 | No | No | This is not safe vs OD DP. This is wake up PP safe. Trades with wake up 4f and leaves you +16. |
| Forward Throw | Corner | +17 | Instasnt Light Divekick | +5 | +11 | No | Yes | Loses to wake up DP obviously and perfect parry. Can DP neutral jump or forward |
| Back Throw | Midscreen | +14 | Nothing | N/A | N/A | N/A | N/A | None |
| Back Throw | Corner | +14 | DR stMP | +4 | +11 | No | N/A | This is not safe vs OD DP. |
| The below section are hooligan setups. I have put them here to show the options we have. The only time you should Light | ||||||||
| stHP > HK xx L Arrow | Corner | +39 | Heavy Hooligan, Overhead | 0 | +10 | No | N/A | Beats wakeup 4f. |
| stHP > HK xx L Arrow | Corner | +39 | Heavy Hooligan, Grab | N/A | N/A | No | N/A | Beats wakeup 4f. |
| stHP > HK xx L Arrow | Corner | +39 | Heavy Hooligan, Fastfall | -1 | N/A | Yes | N/A | Anti-Reversal Option |
| stHP > HK xx L Arrow | Corner | +39 | crLP (FrameKill), OD Knuckle | -2 | +7 | No | N/A | None |
| stHP > HK xx M Arrow | Corner | +36 | Heavy Hooligan, Grab | N/A | N/A | No | N/A | Delay the grab, beats wakeup 4f |
| stHP > HK xx M Arrow | Corner | +36 | Heavy Hooligan, Overhead | -2 | 8f | No | N/A | -2 and out of throw range |
| stHP > HK xx M Arrow | Corner | +36 | Heavy Hooligan, Fastfall | -4 | N/A | Yes | N/A | Anti-Reversal Option but leaves you punishable to a 4f |
| stHP > HK xx M Arrow | Corner | +36 | Heavy Hooligan, Heavy Divekick | +4 | +10 | Yes | N/A | If Divekick is blocked you can shimmy (not gief or marisa immediate tech), throw beats 4f normal, drev safe |
| stHP > HK xx OD Divekick, H arrow | Midscreen / Corner | +35 | Heavy Hooligan, Heavy Divekick | +1 | +7 | Yes | N/A | If divekick is blocked you can shimmy |
| stHP > HK xx OD Divekick, H arrow | Midscreen / Corner | +35 | Heavy Hooligan, Overhead | -2 | +8 | No | N/A | Beats wakeup 4f. |
| stHP > HK xx OD Divekick, H arrow | Midscreen / Corner | +35 | Heavy Hooligan, Grab | N/A | N/A | No | N/A | Beats wakeup 4f. |
| stHP > HK xx OD Divekick, L Arrow | Corner | +38 | Heavy Hooligan, Overhead | -1 | +9 | Yes | N/A | Beats wakeup 4f. |
| stHP > HK xx OD Divekick, L Arrow | Corner | +38 | Heavy Hooligan, Grab | N/A | N/A | No | N/A | Beats wakeup 4f. |
| That's it for hooligan setups, now back to honest Cammy oki. | ||||||||
| stHP > HK xx OD Divekick, L Arrow | Midscreen | +38 | Dash, Dash, Throw | N/A | N/A | No | Yes | None |
| stHP > HK xx OD Divekick, L Arrow | Midscreen | +38 | Dash, Dash, stLP, stLP | N/A | N/A | No | Yes | None |
| stHP > HK xx L Arrow, M DP | Corner | +21 | crLP (Framekill), stMP | +2 | +9 | Yes | Yes | You don't have to walk back to shimmy here, you can stay in place. This is not the case for Gief or Marisa which require |
| stHP > HK xx L Arrow, M DP | Corner | +21 | dash, Throw | N/A | N/A | No | No | None |
| stHP > HK xx L Arrow, M DP | Corner | +21 | dash, stLP/crLK string | N/A | N/A | No | No | None |
| stHP > HK xx L Arrow, M DP | Corner | +21 | Walk Forward, crHP | +1 | +7 | No | No | This is a very tight timing, but definitely something you should learn as +1 this close is great |
| stHP > HK xx M Arrow | Corner | +36 | dash, crLP (FrameKill), Throw | N/A | N/A | No | No | None |
| jMP xx M Divekick | Midscreen | +31 | dash, walk, stLP/crLK string | N/A | N/A | No | Yes | None |
| jMP xx M Divekick | Midscreen | +31 | dash, walk, Throw | N/A | N/A | No | Yes | None |
| jMP xx M Divekick | Corner | +28 | stLK (Framekill), crHP | +3 | +9 | Yes | Yes | None |
| jMP xx M Divekick | Corner | +28 | dash, walk, stLP/crLK string | N/A | N/A | No | Yes | None |
| jMP xx M Divekick | Corner | +28 | dash, walk, Throw | N/A | N/A | No | Yes | None |
| bHK, M Arrow, H DP | Corner | +22 | dash, stLP/crLK string | N/A | N/A | No | No | This is safe vs all 10f+ reversals (see cheat sheet for more info |
| bHK, M Arrow, H DP | Corner | +22 | dash, Throw | N/A | N/A | No | No | If opponent backdashes you're only -3 so safe from PC |
| bhk, M Arrow, H DP | Corner | +22 | crLK, stMP | +2 | +9 | Yes | Yes | You don't have to walk back to shimmy here, you can stay in place. This is not the case for Gief or Marisa which require |
| bhk, M Arrow, H DP | Corner | +22 | walk, crHP | +1 | +7 | No | Yes | None |
| bhk, M Arrow, H DP | Corner | +22 | walk, throw | N/A | N/A | No | Yes | None |
| bhk, M Arrow, H DP | Corner | +22 | walk, stLP/crLK string | N/A | N/A | No | Yes | None |
| SA1 | Midscreen | +10 | None | N/A | N/A | N/A | N/A | None |
| SA2 | Midscreen | +14 | None | N/A | N/A | N/A | N/A | None |
| SA3 | Midscreen | +17 | L Arrow | -1 | 47f KD | No | N/A | You can get a meaty H Hooligan Slide from this KD, or delay Overhead |
| SA3 | Midscreen | +17 | DR stHP | +1 | +6 | No | N/A | You can't be safe vs reversal as you're -9. |
| CA | Midscreen | +22 | DR stHK | +2 | +7 | No | N/A | You can hold block after DR and are safe from 5f Reversals |
| CA | Midscreen | +22 | M Knuckle | -2 | +3 | No | N/A | None |
| CA | Midscreen | +22 | M Arrow | 0 | 48f KD | No | N/A | You can get a meaty H Hooligan Slide from this KD, or delay Overhead |
| SA1 | Corner | +10 | crHP | +2 | +8 | No | Yes | None |
| SA1 from Juggle | Corner | +11 | crHP | +3 | +9 | Yes | Yes | None |
| SA2 | Corner | +14 | None | N/A | N/A | N/A | N/A | None |
| SA3 | Corner | +17 | L Arrow | -1 | 47f KD | No | N/A | You can get a meaty H Hooligan Slide from this KD, or delay Overhead |
| SA3 | Corner | +17 | DR stHP | +1 | +6 | No | N/A | You can't be safe vs reversal as you're -9. |
| CA | Corner | +22 | DR stHK | +2 | +7 | No | N/A | You can hold block after DR and are safe from 5f Reversals |
| CA | Corner | +22 | M Knuckle | -2 | +3 | No | N/A | None |
| CA | Corner | +22 | M Arrow | 0 | 48f KD | No | N/A | You can get a meaty H Hooligan Slide from this KD, or delay Overhead |